![]() Each world is defined by a non-playable character with a problem that you help solve by liberating the darkness from their dreamscapes. ![]() The story is as bonkers as you might expect, following two forlorn kids as they help fight “Negati” monsters afflicting humans with worry. ![]() I wouldn’t recommend jumping from a modern platformer like Crash Bandicoot 4: It’s About Time or Super Mario 3D World to Balan Wonderworld, because the whiplash will be intense – it’s a gnarly step down from modern standards. I imagine many will compare the way it controls to the turn of the century platformers that Naka contributed to, but I feel fairly confident saying that, even today, those golden oldies feel better to play than Balan Wonderworld. It’s lovely to experience as an observer, but as soon as you put your hands on the controller, it’s game over. This is all complemented by a catchy soundtrack full of quirky, themed bops. From O’Neill Cylinder farmhouse levels that unfurl before your eyes to the innards of an ancient tree, you’ll platform through level after gorgeous level across 12 worlds, looking for 80 intricate costumes to help you solve puzzles. The game’s aesthetics are unique and fascinating, as you might expect from the talent behind it. When I previewed the game I called it a “wondrous fever dream” and a “wholesome platforming acid trip” and those descriptors definitely hold up. The two sides of its virtual brain really aren’t talking to each other.
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