![]() ![]() Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter. Seen in silhouette, a genasi can usually pass for human. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. Genasi inherit something from both sides of their dual nature. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi. ![]() Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Friendship forms, romance blooms, and sometimes children result. Some genies can adopt mortal guise and travel incognito.ĭuring these visits, a mortal might catch a genie’s eye. They adapt well to the mingled elements of the Material Plane, and they sometimes visit-whether of their own volition or compelled by magic. The powerful genies, however, don’t face such troubles when venturing into the mortal world. The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The genasi are one such people, the offspring of genies and mortals. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. This doesn't reflect the latest rules and lore. We’ll touch on super brave bursts next time, which are coming with 6* units in the near future.Monstrous Compendium Vol 3: Minecraft Creatures Fusing more than 1 card is suppose to increase the success rate but the rate increase seems negligible. Bear in mind success rate seems to drop at higher lvls. Updated: There is not enough evidence at the moment to support this.įuse 1x card at a time for higher chance of success. Using units with similar element in addition to same skill type improves success rate. Thus farm the lower lvl quest maps that requires fewer energy for feeders. Raise BB lvl before you start raising unit’s lvl as it can get very costly. Metal Gods, units without skills, or units with different skill types do not raise BB lvl. Raise BB Lvl only when your unit is at its final evolution ![]() With the above in consideration below are some quick tips for raising your unit’s BB lvl: Increase probability of inflicting status ailments for skills that does it. Raises attack for attack type skills (~15% increment when maxed) Raising a BB lvl increases the following, but does not improve activation rate during arena if you have BB lvl 9, you will get BB lvl 4 after evolution. I’ve heard that in the future BB lvl is halved (rounded downwards) when evolved in future updates. In addition, your BB lvl is reset to 1 everytime you evolve. The key to raising Brave Burst is by fusing cards of similar BB Skill Type as follows to a max lvl of 10: Brave Burst skill level levels up randomly when fusing cards of the same types, instead of having an experience bar like Unit Levels. ![]()
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