It deals damage of pure magic, fire, or ice. Each is different in function and form than the others.Īrcane Magic- Arcane Magic is almost completely offensive. Items with a Magic Weaponry effect increase in power with increases in the Magic Weaponry skill, not any of the magic skills.ĭungeon Lords has four schools of magic. Note: Scrolls and Potions have spell like effects, but they never fail nor do they improve with the increase in the appropriate magic skill. It also appears that there is a decreased casting time or at least lower chance for disruption if the player's relevant magic skill is higher than the spell in question. For example, a Magic Missile (level two) is far more powerful if used at a level seven skill level that at level five, but a Fireball (level four) must wait until the skill level is nine before seeing a similar boost. However, this is only noticeable different every five level above a spell's level. However, if the spell is lower than the player's related magic skill, then its effect is increased. If the spell's level is higher than the player's related magic skill, then the spell has reduced effect and may fail or fizzle. When casting spells, the player's related magic skill comes into play. Also, spells are not learned through leveling up, but by gaining a copy of the spell. Since for the most part, each spell has its own power source, players do not need to worry about reserving some mana for healing, thus preventing them from using their offensive magic so much. Each of the schools has their own power sources for their spells. Unlike most games, magic in Dungeon Lords does not depend on a player's personal mana supply.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |